Unigine 2.19.1 can now import and export USD information
Unigine has launched Unigine 2.19.1, the most recent model of the real-time 3D engine.
The replace makes it attainable to import in addition to export information in USD format, and makes the USD Export plugin obtainable within the free Group version of the software program.
A high-end real-time 3D engine for enterprise-scale engineering and simulation tasks
First launched in 2005, Unigine began as a more general-purpose game engine, however since 2012 has centered on enterprise markets, together with simulation, coaching, engineering and metropolis planning.
Distinctive options embody 64-bit precision for world space co-ordinates.
That implies that, in contrast to most traditional sport engines, which use 32-bit precision, Unigine can simulate planet-scale scenes fairly than a lot smaller sport worlds.
The high-end editions – the Engineering SDK and Sim SDK, each priced on demand – additionally help GIS information and customary CAD information codecs, and help OpenGL in addition to DirectX.
Nonetheless, the software program can be used for leisure work, and since 2020, has been obtainable free for business tasks that generate underneath $100,000/12 months in income.
Unigine 2.19.1: updates to USD help and character animation workflow
Because the model numbering suggests, Unigine 2.19.1 is a primarily a patch replace to Unigine 2.19, which was launched in August, but it surely contains some important adjustments for leisure work.
One is that it help for Universal Scene Description has been prolonged, making it attainable to import information in USD format in addition to export it.
Customers can import and export meshes, supplies, lights, cameras and skinned characters, together with each skeletal and blendshape-based animations, in .usda, .usdc and .usdz format.
And whereas the USD exchange plugin was initially solely obtainable with the Sim and Engineering editions, it’s now obtainable within the free Group version.
One other key change is that animation preview is now constructed into the Unigine Editor, making it attainable to view animations immediately within the Asset Browser, with out having to assign them to a Skinned Mesh object.
Different adjustments embody enhancements to Display screen-Area Ray-Traced International Illumination (SSRTGI), and help for NVIDIA’s DLSS and AMD’s FSR render upscaling applied sciences in VR in addition to on desktop.
There are additionally updates to the online streaming system and SpiderVision plugin added in 2.19.
Pricing and system necessities
Unigine 2.19.1 is accessible for 64-bit Home windows 10+ and Linux (kernel 4.19+). Each engine and editor are hardware-agnostic: you’ll be able to find a list of supported AMD, Intel and NVIDIA GPUs here.
The Group Free version is free to make use of for non-commercial work and business tasks with income or funding underneath $100,000 prior to now 12 months.
The Group Professional version has no income cap, with subscriptions now costing $1,500/12 months. You may find a feature comparison table with the enterprise editions here.
Read an overview of the new features in Unigine 2.19.1 on Unigine’s blog
Read a full list of new features in Unigine 2.19.1 on the Unigine forum
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