Study from Winners : Create Okay-Pop Avatar with Recreation Modeler in Seoul

Howdy everybody! My identify is Yunji Jung (Little Gold), I stay in Seoul, Korea.

I’m a 3D artist prepared to leap into what I really like. Generally I take part in sport surroundings design, however largely I do character modeling. At the moment, I’m working as a personality modeler within the sport trade which I’ve at all times dreamed of changing into since I used to be a child.

Having labored within the sport trade for a number of years, I noticed that 3D know-how was evolving day by day and that easy-to-use instruments are quickly coming into the market.

Luckily, I’m an individual who likes to discover new issues. I typically simply scratch the floor of varied instruments featured on YouTube in my free time. Amongst them, I discovered (CC) lets me work intuitively and effectively with out sophisticated tutorials, so I typically use the instrument for my work.

Table of Contents

Half I. Winner Entry Workflow

Step 1. Discovering Reference

It takes numerous time to seek out references for me. It’s an important course of to collect references earlier than beginning work. Earlier than I begin working, I particularly design who my character will appear to be and which superstar my character’s outfit must be impressed by.

For heads, search for references the place yow will discover options corresponding to entrance, aspect, 45 levels, prime, and backside, if essential. Subsequent, we are going to determine on the fabric and general feeling given by the costume. On this case, Okay-pop idols gave me numerous inspiration. And Like many employees, I primarily use the PureRef program.

Step 2. Enhancing Face and Physique

Principally, I used the physique supplied by as the bottom.

Let’s begin with the pinnacle. CC3 could be very handy as a result of you’ll be able to intuitively modify the form of the face. Particularly, it’s potential to manually management the deformation as you want whereas connecting to ZBrush with GoZ. In my case, I bought a further plug-in and used it, which allows extra subtle management of the pinnacle.

Step 3. Head Corrections, Including Hair & Gown

Modify the pinnacle extra exactly. Then, earlier than making a personality pose, apply CC3’s inventory and to get a really feel of the character.

Step 4. Making a Character Pose

I made a after placing on my hair and gown. The reason being that the physique could look totally different when the character wears a dressing up and when it doesn’t, so it’s to make further modifications to the physique to the look that you really want after they’re dressed.

Step 5. Material Modeling

Now let’s make a dressing up. After positioning the character in CC, import the edited physique into Marvelous Designer. The general silhouette and wrinkle instructions are decided in Marvelous Designer (MD).

Step 6. Including Particulars in ZBrush

Add a bit extra deformations, textures, and stitching in Zbrush. Use the big silhouette precisely because it was taken from the MD, however totally categorical the small print in that MD can’t. I added the hemlines, superb wrinkles, stitches, and material textures.

Step 7. Render To Texture (RTT) and Texturing

It’s not for in-game at the moment, so I didn’t put numerous effort into the topology. Additionally, I completed a specific amount of low poly and UV mapping for texture work. The following step is to texture the costume utilizing Substance 3D Painter.

Step 8. Facial Expressions & Make-up

Lastly, add an and edit the make-up to appear to be a Okay-pop idol with Photoshop.

Step 9. Last Polish

After the competitors ended, I made further enhancements to the standard of the components that gave the impression to be missing. I edited the and somewhat little bit of the pinnacle in addition to added hair and equipment to enhance the general high quality.

Thanks a lot!

Half II. Characteristic story

Q : Hello Yunji, many thanks for sharing your workflow with us. Your entry ‘A Beautiful Lady’ has a really gorgeous character and costume design. Whether or not this lady is tying her bow or consuming an apple, you’re good at catching delicate moments to indicate the character’s aesthetics.

May you share extra of your inventive ideas behind this undertaking? How do you determine one of the best angles to reveal a personality’s distinctive character?

I’ve been desirous to make a fairly lady character on a regular basis. Whereas taking part on this “A Beautiful Lady” undertaking, I noticed that making a stupendous character is just not as simple as I assumed. Nonetheless, making a fairly character is a standard request in my trade, so I’ll proceed to work on it. It was my take a look at of whether or not I may full a personality of fascinating qualities in two months’ time from idea to modeling and rendering.

Planning of the sweetness shot and general really feel of the piece is about eighty p.c full initially phases. The number of clothes supplies, hairstyles, poses, and start with a dummy. I discover numerous references and hold making an attempt out dummies till the look I like comes out. CC offers a perform that makes it simple to vary and facial expressions; it’s helpful in lowering working time.

Q : You’ve talked about the way you’ve dreamed of working within the sport trade since childhood; what was the set off for such ambition?

I’ve preferred drawing since elementary faculty. Of the varied fields into consideration, Recreation Artwork was a really enticing choice. I preferred to play games and I assumed seeing the sport art work was actually cool. 

As a result of I didn’t acknowledge the distinction between 2D and 3D on the time, I used to save lots of the illustrations I wished to attract on my onerous drive or purchase a set of illustrations and draw alongside. Naturally, I majored in a associated subject and 3D from the age of 19. At the moment, I’m honored to have the chance to work with the artists of the illustrations I used to repeat.

What are essentially the most rewarding points on this line of labor? What are the challenges of being a personality modeler within the Korean sport trade?

Character modeling is simply too tough: face, hair, gown, monster, onerous floor, nothing is easy. However it’s also extra rewarding as a result of it’s not simple. New ideas at all times excite me and I’m very completely satisfied after I get some passable outcomes. Being a 3D artist is an irreplaceable and enticing function.

The Korean sport trade is at all times conscious of globalization. As a game developer and modeler, the problem is to consider how one can categorical extra realism. For life like expressions, Korean sport corporations are keen to put money into growing their growth capabilities through the use of next-generation engines and 3D scans, and so on.

Do you suppose it’s helpful to be a trilingual speaker (Korean, English, and Chinese language) within the sport trade in Seoul? How does this multi-cultural background affect your character creation?

It have to be nice to have the ability to converse three languages. Nonetheless, most of my colleagues are Korean, so there are few alternatives to make use of varied languages in particular person. However, the flexibility to know with out subtitles appears not very ineffective as a result of a lot of the tutorials within the new instruments are in English, and if there’s a drawback, it’s also handy to have the ability to contact by e-mail immediately with out utilizing an interpreter.

As well as, most artists on YouTube use English. As a result of they’re like my instructor, typically I really feel unusual and completely satisfied to know their language. Moreover, I can anticipate extra alternatives sooner or later on this world world. 😀

Q : Generally you additionally must take part in surroundings design for the sport. Everyone knows working within the sport trade calls for big quantities of effort and time to ship high-quality items.

How do you study new methods aside out of your busy day job?

Earlier than I begin my day, I analysis and buy pattern information or pin new inspirational works and articles within the morning. I exploit the information that I’ve piled up after I must. This routine is definitely very useful when working.

I search for technical deficiencies at any time when essential. Often, I ask my colleagues or search for abroad articles and YouTube for issues I don’t know. There are various methods to work inefficiently within the sea of knowledge, however it is best to be capable to see and select fastidiously. In any other case, I look by the thumbnails of YouTubers artists and click on on the movies I’m curious about.

Q : How do you know about Character Creator? In your expertise, what are the deserves and shortcomings of utilizing CC to design characters?

At first, I feel I noticed an commercial on the ArtStation. I used to be questioning if I may repair the form of the pinnacle intuitively prefer it was marketed, so I downloaded it and used the trial model. The instrument was less complicated and simpler to study than I assumed, particularly in that I may use the perform to interchange the bottom I wished for the fundamental mannequin itself, and I used the perform successfully within the undertaking: “A Beautiful Lady”.

Q : “Indian Lady In Saree” seems very photorealistic whereas “A Beautiful Lady” has some CG stylization. How did you obtain totally different outcomes through the use of Character Creator, Marmoset Toolbag, ZBrush and 3ds Max?

As talked about earlier, I intention to make a fairly girl; and each works have this identical goal. The photo-like look as a “due diligence” is enjoyable to make personally, however it’s also a mannequin that will not be obtained effectively within the sport market. Maybe my aim is to combine the 2.

When you have a look at Okay-pop idols today, there are artists who look as unreal as sport characters. I wish to make a personality that however offers a cool and fairly really feel. To take action, I’ve to have a look at numerous materials and examine all of it⁠—I’ll proceed to study and examine what I lack.

Q : May you share three issues that encourage you essentially the most if you begin a brand new undertaking?

What conjures up me essentially the most are the Okay-pop idols today. Generally I’m ecstatic after I see artists who’re prettier than 3D characters. Or I attempt to see numerous well-taken footage and well-drawn footage. As a result of I feel it is very important hold my eyes open to new materials. In the identical vein, I consciously watch sci-fi dramas on Netflix in my free time.

Study extra :

• Yunji Jung (Little Gold) on ArtStation

• Yunji Jung (Little Gold) on Instagram

• Character Creator

• Reallusion