Name of Responsibility: Warzone’s Caldera map is now a free USD knowledge set

Activision has launched the Caldera map from Call of Duty: Warzone, the free on-line Battle Royale recreation, as an open-source USD knowledge set.

We expect the asset, which may be imported into DCC apps like Blender, Houdini, Maya and UE5, is the primary massive real-world recreation knowledge set to be open-sourced on this manner.

The Caldera map contained in the default UsdView USD viewer. It must also be doable to load the asset in different functions that assist the USD file format.

An open-source USD knowledge set primarily based on an actual multiplayer on-line recreation map
The asset is a model of Name of Responsibility: Warzone’s Caldera map, which was retired last year as Activision shut down the unique Warzone to give attention to Warzone 2.0.

Though it isn’t the unique manufacturing knowledge – it’s a “conversion of elements” of it to USD – Activision says that it “represents the dimensions and complexity” of present maps.

The asset accommodates knowledge sorts representable as geometry, together with each scene and collision geometry, however not supplies or textures: a call taken to maintain file dimension down.

It contains over 5 million meshes, 28 million primitives and one billion level situations, together with these representing scene metadata resembling lighting volumes.

Activision has additionally included in-game character pathing knowledge exhibiting how gamers behaved on the map.

A invaluable useful resource for video games artists, pipeline TDs and instruments builders
So far as we’re conscious, Caldera is the primary real-world video games asset of this scale to be open-sourced.

Earlier massive open-source USD knowledge units have been derived from VFX and have animation tasks, resembling Walt Disney Animation Studios’ Moana island scene asset, and Animal Logic’s ALab.

Activision describes it as a “massive interconnected scene with difficult parenting” and the “typically implicit semantic relationships” typical of actual manufacturing belongings.

In addition to testing manufacturing pipelines, potential use instances embody creating video games instruments resembling AI pathfinding methods.

It must also be a invaluable useful resource for artists beginning out in recreation growth as a information to the kind and complexity of 3D belongings that AAA studios count on in present titles.

License and system necessities
The Caldera knowledge set is obtainable in USD format, so it must be doable to import it into any DCC application that supports USD, like Blender, Houdini, Maya, Unity and UE5.

It’s accessible beneath the customized Activision Non-Commercial Use License Agreement for non-commercial and analysis tasks.

Read more about the Caldera USD data set on Activision’s blog

Download the free Call of Duty: Warzone Caldera USD data set from GitHub
(4GB obtain)

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