Filmmaker Richard Mans Reveals Workflow Secrets and techniques with iClone, Unreal Engine and Cargo!

Filmmaker Richard Mans Reveals Workflow Secrets and techniques with iClone, Unreal Engine and Cargo!
Filmmaker Richard Mans Reveals Workflow Secrets and techniques with iClone, Unreal Engine and Cargo!
Filmmaker Richard Mans Reveals Workflow Secrets with iClone, Unreal Engine and Cargo!
Filmmaker Richard Mans and his newest vertical shorts on Fuzzy Realms channel

Richard Mans / Fuzzy Realms

Richard Mans is a New Zealand-based artist and filmmaker famend for his fantastical short-form movies. His acclaimed 2011 animated quick movie “Abiogenesis” garnered widespread acclaim, successful awards and having fun with an intensive competition run globally. He additionally centered on animations and consumer experiences for prototype show applied sciences within the Automotive trade, the place Mans continued to innovate.

Excited by the chances of high-quality real-time rendering, he’s now devoted to creating charming short-form movies. “Fuzzyrealms” serves as his on-line portfolio, showcasing his newest works. Obsessed with crafting temporary glimpses into fantastical worlds, Mans finds inspiration in every day creativity. Observe him on Instagram, YouTube, Fb, TikTok, or subscribe to his mailing checklist for updates.

Act out your desires

My preliminary thought could be very unfastened. No storyboards, I simply dream and edit photographs in my head. As soon as I decide on an thought I placed on my motion tracking swimsuit (I take advantage of a Notion Neuron 3 swimsuit) and begin performing out the characters within the scenes, this course of helps me additional refine my thought.

I report my Movement Seize immediately in iClone utilizing the Movement Dwell Plugin. I discover that seeing my movement seize in realtime on a human character helps me troubleshoot points with the movement seize efficiency that I could not see utilizing a plain Movement Dummy.

Refine your efficiency with iClone

Two instruments in iClone that I at all times use for enhancing my movement seize are the Clean Filter and the Edit Movement Layer software. The Clean Filter (discovered within the Curve Editor) eliminates any undesirable jittering noise that’s often within the uncooked Movement Seize Knowledge. Generally I could not even discover the jittering till my last render after I’ll discover what appears just like the character skipping frames. So I discover It’s good follow to start out with the Clean Filter.

I take advantage of the “Edit Movement Layer” software to repair extra apparent points like fingers passing by the character’s leg, and correcting the character’s posture.

Give it soul

As soon as I’m proud of the edited movement seize, I mix varied facial animation clips (from Reallusion’s “Digital Soul” pack) within the timeline. This manner I can rapidly create a natural-looking facial efficiency that matches my movement seize.

Simulate a crowd in iClone

reference movies (on YouTube) of busy streets in New York Metropolis jogs my memory that there’s typically a movement of pedestrians strolling down a avenue. For instance, teams of individuals transferring in a single path have a tendency to stay to a sure aspect of the trail. So I create two paths with characters flowing in reverse instructions to attain this impact. Then add a number of extra folks to a 3rd path within the distance to present the scene extra depth.

Creating crowds of characters might be taxing on system assets, so ideally each character wants to finish up within the last digicam photographs. So I prohibit the paths to areas the place I think about the digicam photographs will go.

Ship the whole lot to Unreal Engine

Transferring the whole lot to Unreal Engine could be very simple utilizing iClone’s “Unreal Dwell Hyperlink” plugin. First beneath the “Switch File Settings” I deselect “Place Actors in Scene” and choose “Bake all animations to sequencer” then switch my two major Characters. Then I alter the “Switch File Settings” to “Exclude Morph Targets” and switch all the opposite characters (the gang). This manner the whole lot is optimized and arranged properly into Sequences in Unreal Engine.

Now that the whole lot is transferred to Unreal Engine, I play with my cameras in Unreal Engine till I’m proud of my photographs and the digicam cuts in Sequencer.

Costume it up with Cargo

With the performances and cameras in place, I take advantage of Cargo (a plugin by KitBash3D) to decorate up the photographs. Cargo provides me entry to an enormous library of property that I can immediately import into Unreal Engine. I merely choose the asset within the Cargo interface, click on import and after a number of seconds the asset masses in Unreal Engine with all of the supplies utilized.

Ending touches and ideas

I add colour grading and VFX parts (just like the mud particles on the finish of this quick) utilizing Adobe After Results. Then sound results and music utilizing Adobe Audition. I like enjoying round with the sound and music, it’s the place the quick actually involves life.

Thanks for becoming a member of me by this course of and I hope you’ve gained some invaluable insights into creating short-form animations. With instruments like iClone, Unreal Engine, and Cargo, the chances are countless. So, whether or not you’re an aspiring filmmaker or a seasoned professional, hold pushing the boundaries of creativity and by no means cease dreaming massive! Please try my @fuzzyrealms social media channels to see extra of my work. Thanks!

Observe Richard Mans / Fuzzyrealms