Blender 4.2 + 3.6 LTS Updates
The long-term help variations of 4.2 and three.6 (the final supported long-term 3.x) obtained an replace at this time.
Whereas the three.6 replace solely contained 6 updates, targeted primarily on import/export (STL/PLY and Collada) and rendering, the 4.2 replace was extra huge with 140 fixes, enhancements, and bug resolutions throughout varied options and functionalities in Blender 4.2. Highlights embody:
- Construct and Set up: Added lacking ROCm set up steps and resolved points associated to legacy add-ons and extensions throughout set up and updates.
- Animation and Geometry Nodes: Fixes for crashes associated to particular node operations, points with ‘spline tentacle’ era in Rigify, and issues with Geometry Nodes, akin to crashes and incorrect outputs.
- Person Interface and Usability: Addressed a number of UI inconsistencies, crashes, and regressions, together with issues with the 3D viewport, VSE (Video Sequence Editor), graph editor, and textual content enter/rendering points.
- Rendering and Supplies: Mounted rendering points, together with NaN pixels in Cycles passes, incorrect shadow linking, and issues with EEVEE supplies and Cryptomatte passes.
- Add-ons and Extensions: Enhanced add-on and extension administration, together with resolving points with filters, set up errors, and dependencies.
- File Import/Export: Resolved crashes and bugs in file import/export processes, together with Collada, Alembic, and STL codecs.
- Efficiency and Stability: Quite a few crash fixes associated to totally different operations, together with Wayland, viewport instruments, sculpting, and compositor node operations.
- Miscellaneous: Addressed reminiscence leaks, improved snap symbols, and glued varied different small bugs affecting particular workflows.