Blender 4.2 + 3.6 LTS Updates

The long-term help variations of 4.2 and three.6 (the final supported long-term 3.x) obtained an replace at this time.

Whereas the three.6 replace solely contained 6 updates, targeted primarily on import/export (STL/PLY and Collada) and rendering, the 4.2 replace was extra huge with 140 fixes, enhancements, and bug resolutions throughout varied options and functionalities in Blender 4.2. Highlights embody:

  1. Construct and Set up: Added lacking ROCm set up steps and resolved points associated to legacy add-ons and extensions throughout set up and updates.
  2. Animation and Geometry Nodes: Fixes for crashes associated to particular node operations, points with ‘spline tentacle’ era in Rigify, and issues with Geometry Nodes, akin to crashes and incorrect outputs.
  3. Person Interface and Usability: Addressed a number of UI inconsistencies, crashes, and regressions, together with issues with the 3D viewport, VSE (Video Sequence Editor), graph editor, and textual content enter/rendering points.
  4. Rendering and Supplies: Mounted rendering points, together with NaN pixels in Cycles passes, incorrect shadow linking, and issues with EEVEE supplies and Cryptomatte passes.
  5. Add-ons and Extensions: Enhanced add-on and extension administration, together with resolving points with filters, set up errors, and dependencies.
  6. File Import/Export: Resolved crashes and bugs in file import/export processes, together with Collada, Alembic, and STL codecs.
  7. Efficiency and Stability: Quite a few crash fixes associated to totally different operations, together with Wayland, viewport instruments, sculpting, and compositor node operations.
  8. Miscellaneous: Addressed reminiscence leaks, improved snap symbols, and glued varied different small bugs affecting particular workflows.