Behind the Scenes: Salvation at Sea

Behind the Scenes: Salvation at Sea
Behind the Scenes: Salvation at Sea


Howdy, fellow artists and 3D lovers. My title is Lawson, and I’m an artist presently residing in Canada. 

My ardour as an artist is one thing that has accompanied me from childhood up. From a really younger age, I used to be intrigued by recreating the issues we see in our world in two dimensional drawings. For a very long time, I had dreamt of being a 3D artist, but I believed it was unobtainable or out of my attain. Whereas I hadn’t achieved a lot analysis about it myself, I knew that almost all of 3D software program was pricey and never inexpensive for me as a child. Nonetheless, once I was 13, I found Blender. I used to be instantly obsessive about the software program and spent hours day after day watching tutorials and dealing on my first three dimensional initiatives.

It has been 5 years now and I’m nonetheless in love with the software program and haven’t stopped studying! My purpose is to ultimately make a profession out of this excellent pastime.


The inspiration behind this venture is said to my different pastime as a author. This piece was meant as a e book cowl for a novel I not too long ago accomplished. I could or might not use it, however that was what gave me the unique motivation for the venture.


Earlier than I bounce into the 3D facet of the method, I’ve all the time discovered it helpful to first draw it out in a easy sketch. Planning the shot angles and scene setup will be achieved within the 3D viewport, however a lot time will be saved by merely sketching it out first.


For this, I wished to maintain the sketch easy, particularly since it is just for aiding the planning course of. Throughout this stage, there are sometimes particulars that will have in any other case been ignored or not thought out.

That is the sketch I drew for the venture. It’s nothing fancy however merely served as a reference and gave me a very good start line.


I started my journey with what I knew could be the toughest half within the scene—the ship.

I had chosen the Sloop to be the star of the shot and earlier than I even sketched the reference, I first discovered a diagram with easy sails. Diagrams are very useful and essential in lots of instances. Usually, if I can not discover a diagram for what I’m trying to make, I’ll draw one myself primarily based on the reference photos.

When modeling, I prefer to first roughly mannequin the majority of the thing, after which work on the smaller particulars. So, I first created the hull of the ship and the mast.

Then I used to be capable of work on the small print such because the rudder, tiller, anchor, rigging, and so forth. 

The chains on the capstan have been achieved by creating two chain hyperlinks, including the array modifier and utilizing the curve modifier to make it observe the curve.

The Jacob’s Ladder was relatively enjoyable to construct. I first created three vertical ropes out of bezier curves. Then I made the horizontal ropes and knots to reflect all the way in which up the vertical ones. However I wished the ladder to shrink because it rose so I merely used a lattice to regulate it as I wished.

I used curves quite a bit for the ship rigging so the Add Curve: Additional Objects add-on (included with Blender) got here in useful typically, particularly once I wanted spiral curves for the ropes as seen within the picture beneath.

UV Unwrapping & Supplies

As soon as I had accomplished the modeling course of, I dove into UV unwrapping. That is the a part of the method I very a lot despise and attempt to do as little of as doable, however I knew I needed to do lots of UV mapping on the Sloop so I simply tried not to consider it.

I started so as to add supplies to the ship piece by piece. For this, I used the Blender Equipment add-on quite a bit. Among the supplies, nevertheless, wanted some modifications, e.g. for the hull, I wished some inexperienced coloration beneath the water line.

For that, I merely spliced the 2 supplies along with a mixture shader node and created a picture texture to color the moss on.


The ocean was achieved by including the ocean modifier to a aircraft. I made an information layer for the ocean foam that I then combined with an ocean materials from Blender Equipment.

I made the island utilizing the ANT Panorama add-on. After discovering the specified panorama, I scattered the palm timber with a particle system managed by a weight group. I used some rock pile fashions from Blender Equipment to scatter across the island and all through the ocean.

The clouds have been made utilizing the ocean modifier. I then assigned a principled quantity materials to them and added some space lights above for higher impact.

RENDER: Salvation at Sea

Thanks for studying! Be at liberty to take a look at and join with me on my social media.

In regards to the Artist                       

Lawson is a self-taught 3D creator from British Columbia, Canada. Whereas the vast majority of his works are private initiatives, he hopes to make a profession out of his pastime some day.