Behind the Scenes: Cyberpunk – BlenderNation

INTRODUCTION

Hello, my identify is Andrey, and I’m a digital artist from Moldova. My 3D research began a couple of years in the past and now, I proceed to dive into this magic on a regular basis.

I have been working as a contract artist and designer for over 15 years and in that point, I’ve had the chance to work in quite a lot of areas, from motion pictures and video games to engaged on board video games and e-book publishing. 

3D helps me broaden my potential and in my spare time, I’ve even began to develop my very own recreation. I like stylized 3D, loopy ideas, and strange use of 3D powers.

INSPIRATION

This work has a protracted historical past, because it was initially a small 2D sketch. This sketch was impressed by the work of the artist, boneface, particularly his art work for the music band, Queens of the Stone Age, in assist of the album, Like Clockwork. Then for the album presentation, an entire animated film was created with totally different plots and characters that accompanied the tracks from the album. I used to be notably fascinated by the character from the bar; you possibly can see some similarities of the characters in my idea.

On the time, I used to be nonetheless utterly unfamiliar with 3D and for a few years this sketch remained a sketch. After I began studying Blender, I grew to become fascinated with studying find out how to create 3D work that will appear like 2D. For follow, I took my outdated sketches, and this one got here in helpful.

PROCESS

Modeling

At that time, I already had a tough understanding of the essential facets of uv-unwrapping and hand portray. I made a quite simple 3D mannequin (I had no plans to mannequin this character utterly, however simply to make it appear like an idea), and made a sweep for it. I did this work in Blender.

Textures

I already understood find out how to obtain a 2D look. One such possibility is shadeless rendering, the place textures do not react to lighting in any manner. In Blender, it’s attainable to realize shadeless rendering via workbench rendering, but it surely has one downside that I nonetheless have not discovered—it would not work with opacity. That’s, opacity maps won’t give transparency in the best locations, and I actually need it to make the perimeters of the character’s garments move easily into the background. (Enjoyable truth: On Sketchfab, there may be an possibility to make use of shadeless rendering with opacity assist, so I bought the very best search for my venture there).

In case you join the bottom shade map to emission nodes with worth 1 in materials settings, it will possibly make your materials look extra 2D when rendering in EEVEE and CYCLES.

All additional work is hours of hand portray. As you possibly can see, along with the usual base shade drawing, I additionally manually drew opacity and emission maps. All work with textures is finished in Substance 3D Painter. It is rather snug to color with masks. 

For instance, you need to create these glowing cyberpunk lights on the glass. You make a strong fill shade, add a black masks on it, after which draw on this masks with white shade, exhibiting the glow the place you want it.

Rendering

Though I’ve written examples of find out how to obtain a 2D view in EEVEE and CYCLES, it’s in Sketchfab that I achieved the view I like probably the most. It has a really helpful editor and post-processing capabilities. Right here, I even added a mannequin with slightly animation, which will also be considered in actual time.

And beneath are renders made in Blender!

RENDER: Cyberpunk

You may as well try the total venture on ArtStation. And beneath is the animated video:

Thanks for studying! Be happy to take a look at and join with me on my social media.

Concerning the Artist                       

Andrey Negrúl is a contract 2D/3D artist. He’s at present engaged on his personal online game and world constructing venture, and is at all times open to collaborations and new attention-grabbing connections.