Behind the Scenes: A Little Nook

Behind the Scenes: A Little Nook
Behind the Scenes: A Little Nook


Hello, I’m Zichen Tang, or Async on most platforms. I’m a self-taught artist from Shandong, China, at the moment a sophomore and dealing on turning 3D into my future profession. My ardour for 3D goes again to my love for movies. Due to this fact, I all the time wish to create breathtaking visible impressions utilizing 3D instruments.


I all the time love the blue hour time in a day. I discover mild on this time extremely mild and delicate and at some point, I noticed a vlogger movie his workshop and it simply clicked: “That’s the vibe I would like!”

The vlogger can be a espresso and outside sports activities lover, and I believe I can use it so as to add a way of storytelling to the scene.


Software program:

  • Blender
  • Substance 3D Painter



To begin with, I gathered references on-line. They’re from: 

  1. That vlogger’s video 
  2. Pinterest 
  3. ArtStation key phrases search
  4. Buying web sites (for some props ‘trigger the sellers showcase their merchandise completely!)

I all the time make certain the scene lighting is in sync with the structure as a result of it’s simply TOO vital (Generally, you’re employed on delicate particulars however they simply received’t present within the  last render due to sure scene lighting logic you select in the long run.)

I attempted completely different HDRI, completely different angles of the identical HDRI, and completely different gobo after making use of the primary materials within the scene.


For the modeling half, I modeled the primary props myself—espresso set, grinder, journal, window—and located different simple, basic ones on CG dealer. As I received’t deform or animate them, I didn’t care an excessive amount of in regards to the topology and even messed it as much as create paper particulars on the journal and calendar (not sculpture, however simply the knife instrument and dragged it).

I wished so as to add extra realism to the mat, so I used the particle system and made some fur utilizing curves. It turned out fairly good.

I additionally used some atlas from Megascans for the soil, espresso powder, and occasional beans.

Texturing & Shading

I textured the window body and occasional grinder in Substance 3D Painter. 

Sadly, they didn’t play some vital roles within the final body. I believe I ought to prepare issues higher subsequent time.

For the opposite props, I simply went to ambient CG and Poly Heaven. It was the primary time that I made a practical scene, so it was not till I labored midway that I noticed that I wanted a separate file and lighting setup for lookdev work. That’s one thing I learnt all through this venture.

Additionally, many because of YouTuber Blender Viking who kindly shares his wet window shader node group and a short but useful tutorial on YouTube free of charge. Right here is the tutorial:


Lighting is essentially the most difficult half on this venture. At first, I discovered that once I lit the inside scene shiny sufficient, the surface scene would grow to be too shiny. I believed it was the render setting or picture format drawback. Later, I noticed that even on a wet day, the solar IS nonetheless actually shiny and if you shoot towards it in actual life, the inside scene will certainly grow to be underexposed. Within the video clip, I guess the vlogger filmed with logs to achieve most dynamic vary and post-produced it afterwards.

So, I can both change the digicam angle to not shoot towards the window, or post-produce it afterwards. I did each and it turned out that the primary choice is healthier. Due to this fact, I solely uploaded the not-against-window one.

Rendering & Submit-Manufacturing

I principally lined this half within the lighting part. For shade grading, I used Photoshop to  convey out the blue tone much more and spotlight the middle of the picture.

RENDER: A Little Nook

Thanks for studying! Be at liberty to take a look at and join with me on my social media.

In regards to the Artist                       

Zichen Tang is a self-taught 3D artist from China. He’s at the moment attempting to enhance his talent set every single day and is open to freelance jobs.